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Прошу помощи в исправлении нескольких ошибок в Vipmenu!
ARTY
Дата: Вторник, 07.07.2015, 19:09 | Сообщение # 1
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  • Сообщения: 2
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В общем есть плагин vipmenu, при компиляции выдает несколько ошибок (большинство от одного кода - if(iNum [id]<= 0)) 
Помогите пожалуйста исправить! Заранее благодарен

Код
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <engine>
#include <hamsandwich>

   

#define VIP_ACCESS      ADMIN_LEVEL_H

#define DAMAGE_RECIEVED

   

#define PLUGIN "Vips"

#define VERSION "3.0"

#define AUTHOR "zyxel"
#define INUM1 1
new iNum[33]  

   

const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_ MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)

const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)

new vip_damage, g_HudSync, g_roundCount, g_HudSync2, OnOffDamage[33], bool:Damage[33]

   

public plugin_init()

{

    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_event("ResetHUD", "ResetHUD", "be");
    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
    register_event("Damage", "eventDamage", "b", "2!0", "3=0", "4!0")
    register_logevent("event_new_round", 2, "1=Round_Start")

   

         register_clcmd("say /vipmenu", "Menu");

         register_clcmd("say_team /vipmenu", "Menu")

         register_clcmd("damage", "ClCmdDamage");

   

         vip_damage = register_cvar("vip_damage", "1");

         g_HudSync = CreateHudSyncObj()

   

         #if defined DAMAGE_RECIEVED

                 g_HudSync2 = CreateHudSyncObj()

         #endif

}

   

public Event_GameRestart()

         g_roundCount = 1

   

public round_end()

         g_roundCount++

   

public client_putinserver(id)

{

         if (get_user_flags(id) & (ADMIN_IMMUNITY|ADMIN_LEVEL_H))

                 set_task(0.1, "adminconnect", id)

   

         OnOffDamage [id]= true

}

   

public adminconnect(id)

{

         new name[32]

         get_user_name(id, name, 31)

         nChatPrint(0, "^4 [VIP]^1Присоединился - ^4%s^1", name)

}
public logevent_round_start()
{
         new iPlayers[32], iNums
         get_players(iPlayers, iNums) // Получаем игроков
         for(new i; i < iNums; i++)
                 iNum[iPlayers[i]] = INUM1 // Устанавливаем число.
}

   

public ResetHUD(id)

         set_task(0.5, "VIP", id + 6910)

   

public VIP(TaskID)

{

         new id = TaskID - 6910

         if(is_user_admin(id))

    {

       message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"))
       write_byte(id)
       write_byte(4)
       message_end()
       give_item(id,"weapon_hegrenade")
       give_item(id,"weapon_flashbang")
       give_item(id,"weapon_smokegrenade")
       give_item(id,"item_assaultsuit")       
       give_item(id,"item_thighpack")

    }

         return PLUGIN_HANDLED

}

   

public eventDamage(id)
{
    new attacker = get_user_attacker(id)
    new damage = read_data(2)    
    if(get_pcvar_num(vip_damage))
         {  
                 if(is_user_connected(attacker) && is_user_connected(id))
                 {
                         
                          if(get_user_flags(attacker) & VIP_ACCESS && OnOffDamage[attacker])
                         {
                    set_hudmessage(0, 100, 200, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
                    ShowSyncHudMsg(attacker, g_HudSync, "%i", damage)
                         }
                      if ( get_user_flags ( id ) & VIP_ACCESS && OnOffDamage[id])
                         {
                    set_hudmessage(255, 0, 0, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
                    ShowSyncHudMsg(id, g_HudSync2, "%i", damage)
                         }
                 }
         }
}

   

public Menu(id)

{

         if(get_user_flags(id) & ADMIN_LEVEL_H)

         {   
          new msg[222], name[32]
          get_user_name(id, name, 31)
          formatex(msg, charsmax(msg), "\rВ\wип меню \d[\r4istii Kaif_18+\d]^n\rИ\wмя игрока: \d%s", name)
          new menu = menu_create(msg, "menu_handler")
          menu_additem(menu, "\wВзять \r[\yDeagle\r]", "1", 0)
          menu_additem(menu, "\wВзять \r[\yAK-47\r]", "2", 0)
          menu_additem(menu, "\wВзять \r[\yM4a1\r]", "3", 0)
          menu_additem(menu, "\wВзять \r[\yAWP\r]", "4", 0)
          menu_additem(menu, "\wВзять \r[\yFAMAS\r]", "5", 0)
          if(Damage [id]== true)

                   menu_additem(menu,"\wДамагер: \rВыключен", "6", 0)
             else
                   menu_additem(menu,"\wДамагер: \yВключен", "6", 0)
                   menu_setprop(menu, MPROP_NEXTNAME, "\rДальше")
                   menu_setprop(menu, MPROP_BACKNAME, "Назад")
                   menu_setprop(menu, MPROP_EXITNAME, "\rВыход")
                   menu_display(id, menu, 0)         

         }

         else    nChatPrint(id,"^4 [VIP]^1Вы еще не купили VIP права ^4Цена 150р - подробнее vk.com/4istiikaif")

   

         return PLUGIN_HANDLED

}

   

public menu_handler(id, menu, item)

{

         if(item == MENU_EXIT)

         {

                 menu_destroy(menu)

                 return PLUGIN_HANDLED

         }

         new data[6], iName[64], name[32]

         new access, callback

         get_user_name(id, name, 31)

         menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)

         new key = str_to_num(data)

         switch(key)

         {

                 case 1:

                 {

                         if(is_user_alive(id))

                         {

                    drop_weapons(id, 2)

                    give_item(id,"weapon_deagle")

                    cs_set_user_bpammo(id, CSW_DEAGLE, 35)

                    nChatPrint(id, "^1Ты взял(а) ^4deagle", name)

                         }

                 }

   

                 case 2:

                 {

                         if(g_roundCount < 3)

                         {

                    nChatPrint(id,"^4 [VIP]^1Это оружие доступно с^4 3 ^1раунда")

                    return PLUGIN_HANDLED

                         }
                    
                    if(iNum [id]<= 0)
                         {
                    nChatPrint(id,"^4 [VIP]^1Вы уже использовали.Подождите...") // выводим сообщение
                    return PLUGIN_CONTINUE
                         }
                   drop_weapons(id, 1)
                   give_item(id,"weapon_ak47")
                   cs_set_user_bpammo(id, CSW_AK47, 90)
                   nChatPrint(id,"^1Ты взял(а) ^4AK-47", name)
                   iNum[id]-- //

                 }

   

                 case 3:

                 {

                         if(g_roundCount < 3)

                         {

                    nChatPrint(id,"^4 [VIP]^1Это оружие доступно с^4 3 ^1раунда")

                    return PLUGIN_HANDLED

                         }
                    
                   if(iNum [id]<= 0)
                         {
                    nChatPrint(id,"^4 [VIP]^1Вы уже использовали.Подождите...") // выводим сообщение
                    return PLUGIN_CONTINUE
                         }
                   drop_weapons(id, 1)
                   give_item(id,"weapon_m4a1")
                   cs_set_user_bpammo(id, CSW_M4A1, 90)
                   nChatPrint(id,"^1Ты взял(а) ^4m4a1", name)
                   iNum[id]-- //

                 }

   

                 case 4:

                 {

                         if(g_roundCount < 5)

                         {

                    nChatPrint(id,"^4 [VIP]^1Это оружие доступно с^4 5 ^1раунда")

                    return PLUGIN_HANDLED

                         }
                    
                   if(iNum [id]<= 0)
                         {
                    nChatPrint(id,"^4 [VIP]^1Вы уже использовали.Подождите...") // выводим сообщение
                    return PLUGIN_CONTINUE
                         }
                   drop_weapons(id, 1)
                   give_item(id,"weapon_awp")
                   cs_set_user_bpammo(id, CSW_AWP, 30)
                   nChatPrint(id,"^1Ты взял(а) ^4AWP", name)
                   iNum[id]-- //

                 }
              
              
              
             case 5:

                 {

                         if(g_roundCount < 3)

                         {

                    nChatPrint(id,"^4 [VIP]^1Это оружие доступно с^4 3 ^1раунда")

                    return PLUGIN_HANDLED

                         }
                   if(iNum [id]<= 0)
                         {
                    nChatPrint(id,"^4 [VIP]^1Вы уже использовали.Подождите...") // выводим сообщение
                    return PLUGIN_CONTINUE
                         }

                   drop_weapons(id, 1)
                   give_item(id,"weapon_famas")
                   cs_set_user_bpammo(id, CSW_FAMAS, 90)
                   nChatPrint(id,"^1Ты взял(а) ^4FAMAS", name)
                   iNum[id]-- //

                 }

   

                 case 6:

                 {

                         switch(Damage[id])

                         {

                    case true:

                    {

                    client_cmd(id, "damage")

                    nChatPrint(id,"^4 [VIP]^1Ты ^3%s^1 включил(а) ^4damage^1!", name)

                    Damage [id]= false

                    Menu(id)

                    }

                    case false:

                    {

                    client_cmd(id, "damage")

                    nChatPrint(id,"^4 [VIP]^1Ты ^3%s^1 выключил(а) ^4damage^1!", name)

                    Damage [id]= true

                    Menu(id)

                    }

                         }

                 }

         }

         return PLUGIN_HANDLED

}

   

stock drop_weapons(id, dropwhat)

{

         static weapons[32], num, i, weaponid

         num = 0

         get_user_weapons(id, weapons, num)

   

         for (i = 0; i < num; i++)

         {

                 weaponid = weapons

                 [i]if((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))

                 {

                         static wname[32]

                         get_weaponname(weaponid, wname, charsmax(wname))

                         engclient_cmd(id, "drop", wname)

                 }

         }

}

   

stock nChatPrint(const id, const input[], any:...)

{

         new nCount = 1, nNum[32]

         static nMsgs[191]

         vformat(nMsgs, 190, input, 3)

         replace_all(nMsgs, 190, "!g", "^4")

         replace_all(nMsgs, 190, "!n", "^1")

         replace_all(nMsgs, 190, "!t", "^3")

         if(id) nNum[0] = id; else get_players(nNum, nCount, "ch")

         {

                 for(new i = 0; i < nCount; i++)

                 {

                         if(is_user_connected(nNum[i]))

                         {

                    message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, nNum[i])

                    write_byte(nNum[i])

                    write_string(nMsgs)

                    message_end()

                         }

                 }

         }

}

    

public ClCmdDamage(id)

{

         if(get_user_flags(id) & ADMIN_LEVEL_H)

         {

                 if(OnOffDamage[id])

                         OnOffDamage [id]= false

                 else

                         OnOffDamage [id]= true

         }       

         return 0

}
 
SMaster
Дата: Вторник, 07.07.2015, 20:14 | Сообщение # 2
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  • Сообщения: 2189
  • Награды: 46
  • Замечания:
 
Код
#include <amxmodx>  
#include <amxmisc>  
#include <cstrike>  
#include <fun>  
#include <fakemeta>  
#include <engine>  
#include <hamsandwich>  
#include <amxconst.inc>  

#pragma tabsize   0

#define VIP_ACCESS      ADMIN_LEVEL_H  

#define DAMAGE_RECIEVED  

#define PLUGIN "Vips"  

#define VERSION "3.0"  

#define AUTHOR "zyxel"  
#define INUM1 1  
new iNum[33]   

// Weapon bitsums
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_ MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)

new vip_damage, g_HudSync, g_roundCount, g_HudSync2, OnOffDamage[33], bool:Damage[33]  

public plugin_init()  

{  

register_plugin(PLUGIN, VERSION, AUTHOR)  
register_event("ResetHUD", "ResetHUD", "be");  
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")  
register_event("Damage", "eventDamage", "b", "2!0", "3=0", "4!0")  
register_logevent("event_new_round", 2, "1=Round_Start")  

register_clcmd("say /vipmenu", "Menu");  

register_clcmd("say_team /vipmenu", "Menu")  

register_clcmd("damage", "ClCmdDamage");  

vip_damage = register_cvar("vip_damage", "1");  

g_HudSync = CreateHudSyncObj()  

#if defined DAMAGE_RECIEVED  

  g_HudSync2 = CreateHudSyncObj()  

#endif  

}  

public Event_GameRestart()  

g_roundCount = 1

public round_end()  

g_roundCount++  

public client_putinserver(id)  

{  

if (get_user_flags(id) & (ADMIN_IMMUNITY|ADMIN_LEVEL_H))  

  set_task(0.1, "adminconnect", id)  

OnOffDamage [id]= true

}  

public adminconnect(id)  

{  

new name[32]  

get_user_name(id, name, 31)  

nChatPrint(0, "^4 [VIP]^1Присоединился - ^4%s^1", name)  

}  
public logevent_round_start()  
{  
new iPlayers[32], iNums  
get_players(iPlayers, iNums) // Получаем игроков  
for(new i; i < iNums; i++)  
  iNum[iPlayers[i]] = INUM1 // Устанавливаем число.  
}  

public ResetHUD(id)  

set_task(0.5, "VIP", id + 6910)  

public VIP(TaskID)  

{  

new id = TaskID - 6910

if(is_user_admin(id))  

{  

message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"))  
write_byte(id)  
write_byte(4)  
message_end()  
give_item(id,"weapon_hegrenade")  
give_item(id,"weapon_flashbang")  
give_item(id,"weapon_smokegrenade")  
give_item(id,"item_assaultsuit")        
give_item(id,"item_thighpack")  

}  

return PLUGIN_HANDLED  

}  

public eventDamage(id)  
{  
new attacker = get_user_attacker(id)  
new damage = read_data(2)     
if(get_pcvar_num(vip_damage))  
{   
  if(is_user_connected(attacker) && is_user_connected(id))  
  {  
   if(get_user_flags(attacker) & VIP_ACCESS && OnOffDamage[attacker])  
   {  
    set_hudmessage(0, 100, 200, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)  
    ShowSyncHudMsg(attacker, g_HudSync, "%i", damage)  
   }  
   if ( get_user_flags ( id ) & VIP_ACCESS && OnOffDamage[id])  
   {  
    set_hudmessage(255, 0, 0, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)  
    ShowSyncHudMsg(id, g_HudSync2, "%i", damage)  
   }  
  }  
}   
}  

public Menu(id)  

{  

if(get_user_flags(id) & ADMIN_LEVEL_H)  

{    
  new msg[222], name[32]  
  get_user_name(id, name, 31)  
  formatex(msg, charsmax(msg), "\rВ\wип меню \d[\r4istii Kaif_18+\d]^n\rИ\wмя игрока: \d%s", name)  
  new menu = menu_create(msg, "menu_handler")  
  menu_additem(menu, "\wВзять \r[\yDeagle\r]", "1", 0)  
  menu_additem(menu, "\wВзять \r[\yAK-47\r]", "2", 0)  
  menu_additem(menu, "\wВзять \r[\yM4a1\r]", "3", 0)  
  menu_additem(menu, "\wВзять \r[\yAWP\r]", "4", 0)  
  menu_additem(menu, "\wВзять \r[\yFAMAS\r]", "5", 0)  
  if(Damage [id]== true)  

  menu_additem(menu,"\wДамагер: \rВыключен", "6", 0)  
  else
  menu_additem(menu,"\wДамагер: \yВключен", "6", 0)  
  menu_setprop(menu, MPROP_NEXTNAME, "\rДальше")  
  menu_setprop(menu, MPROP_BACKNAME, "Назад")  
  menu_setprop(menu, MPROP_EXITNAME, "\rВыход")  
  menu_display(id, menu, 0)          

}  

else    nChatPrint(id,"^4 [VIP]^1Вы еще не купили VIP права ^4Цена 150р - подробнее vk.com/4istiikaif")  

return PLUGIN_HANDLED  

}  

public menu_handler(id, menu, item)  
{  

  if(item == MENU_EXIT)  
  {  
   menu_destroy(menu)  

   return PLUGIN_HANDLED  
  }  

  new data[6], iName[64], name[32]  

  new access, callback  

  get_user_name(id, name, 31)  

  menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)  

  new key = str_to_num(data)  

  switch(key)  

  {  

  case 1:  
  {  

   if(is_user_alive(id))  
   {  
    drop_weapons(id, 2)  

    give_item(id,"weapon_deagle")  

    cs_set_user_bpammo(id, CSW_DEAGLE, 35)  

    nChatPrint(id, "^1Ты взял(а) ^4deagle", name)  

   }  

  }  

  case 2:  
  {  

   if(g_roundCount < 3)  
   {  

    nChatPrint(id,"^4 [VIP]^1Это оружие доступно с^4 3 ^1раунда")  

    return PLUGIN_HANDLED  
   }  
    
   if(iNum [id]<= 0)  
   {  
    nChatPrint(id,"^4 [VIP]^1Вы уже использовали.Подождите...") // выводим сообщение  
    return PLUGIN_CONTINUE  
   }
    
   drop_weapons(id, 1)  
   give_item(id,"weapon_ak47")  
   cs_set_user_bpammo(id, CSW_AK47, 90)  
   nChatPrint(id,"^1Ты взял(а) ^4AK-47", name)  
   iNum[id]-- //  
  }  

  case 3:  

  {  

    if(g_roundCount < 3)  

    {  

  nChatPrint(id,"^4 [VIP]^1Это оружие доступно с^4 3 ^1раунда")  

  return PLUGIN_HANDLED  

    }  
    
    if(iNum [id]<= 0)  
    {  
  nChatPrint(id,"^4 [VIP]^1Вы уже использовали.Подождите...") // выводим сообщение  
  return PLUGIN_CONTINUE  
    }  
    drop_weapons(id, 1)  
    give_item(id,"weapon_m4a1")  
    cs_set_user_bpammo(id, CSW_M4A1, 90)  
    nChatPrint(id,"^1Ты взял(а) ^4m4a1", name)  
    iNum[id]-- //  

  }  

  case 4:  

  {  

    if(g_roundCount < 5)  

    {  

  nChatPrint(id,"^4 [VIP]^1Это оружие доступно с^4 5 ^1раунда")  

  return PLUGIN_HANDLED  

    }  
    
    if(iNum [id]<= 0)  
    {  
  nChatPrint(id,"^4 [VIP]^1Вы уже использовали.Подождите...") // выводим сообщение  
  return PLUGIN_CONTINUE  
    }  
    drop_weapons(id, 1)  
    give_item(id,"weapon_awp")  
    cs_set_user_bpammo(id, CSW_AWP, 30)  
    nChatPrint(id,"^1Ты взял(а) ^4AWP", name)  
    iNum[id]-- //  

  }  

case 5:  

  {  

    if(g_roundCount < 3)  

    {  

  nChatPrint(id,"^4 [VIP]^1Это оружие доступно с^4 3 ^1раунда")  

  return PLUGIN_HANDLED  

    }  
    if(iNum [id]<= 0)  
    {  
  nChatPrint(id,"^4 [VIP]^1Вы уже использовали.Подождите...") // выводим сообщение  
  return PLUGIN_CONTINUE  
    }  

    drop_weapons(id, 1)  
    give_item(id,"weapon_famas")  
    cs_set_user_bpammo(id, CSW_FAMAS, 90)  
    nChatPrint(id,"^1Ты взял(а) ^4FAMAS", name)  
    iNum[id]-- //  

  }  

  case 6:  

  {  

    switch(Damage[id])  

    {  

  case true:  

  {  

  client_cmd(id, "damage")  

  nChatPrint(id,"^4 [VIP]^1Ты ^3%s^1 включил(а) ^4damage^1!", name)  

  Damage [id]= false

  Menu(id)  

  }  

  case false:  

  {  

  client_cmd(id, "damage")  

  nChatPrint(id,"^4 [VIP]^1Ты ^3%s^1 выключил(а) ^4damage^1!", name)  

  Damage [id]= true

  Menu(id)  

  }  

    }  

  }  

}  

return PLUGIN_HANDLED  

}  

stock drop_weapons(id, dropwhat)  

{  

static weapons[32], num, i, weaponid  

num = 0

get_user_weapons(id, weapons, num)  

for (i = 0; i < num; i++)  

{  

  weaponid = weapons[i]  

  if((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))  

  {  

    static wname[32]  

    get_weaponname(weaponid, wname, charsmax(wname))  

    engclient_cmd(id, "drop", wname)  

  }  

}  

}  

stock nChatPrint(const id, const input[], any:...)  

{  

new nCount = 1, nNum[32]  

static nMsgs[191]  

vformat(nMsgs, 190, input, 3)  

replace_all(nMsgs, 190, "!g", "^4")  

replace_all(nMsgs, 190, "!n", "^1")  

replace_all(nMsgs, 190, "!t", "^3")  

if(id) nNum[0] = id; else get_players(nNum, nCount, "ch")  

{  

  for(new i = 0; i < nCount; i++)  

  {  

    if(is_user_connected(nNum[i]))  

    {  

  message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, nNum[i])  

  write_byte(nNum[i])  

  write_string(nMsgs)  

  message_end()  

    }  

  }  

}  

}  

public ClCmdDamage(id)  

{  

if(get_user_flags(id) & ADMIN_LEVEL_H)  

{  

  if(OnOffDamage[id])  

    OnOffDamage [id]= false

  else

    OnOffDamage [id]= true

}        

return 0

}


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ARTY
Дата: Вторник, 07.07.2015, 20:36 | Сообщение # 3
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